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Group Info

A Space role-play dedicated to help make friends and to make alliances between empires. A new mysterious Galaxy has appeared called Ancerious and many empires are now trying to exploit its many treasures, both strategically and economically. There are many mysteries in this galaxy ready to be discovered, will you be here to make alliances and allies? Or to destroy and make enemies? It’s all up to you.

Galactic Map:…

current empires:

Union of Worlds: :iconemperormyric:
D.C.I Tenebrae: :icontenebraesrising:
Spartan Infinite Empire: :iconsoundwave3591:
Interstellar Republic of Singapore: :icontarget21:
Mars Empire: :iconjudgementnollid:
Drake Empire :iconlordnagaetros:
Capitol: :iconemperormyric:
ShadowBlade: :icondaniellandrom:
The ShadowGuard: :iconmeowmeowmeow21:
Grand Droid Empire: :iconcaptainironstar:
The Nex: :iconcrystalnexus:
Ostech Combine: :iconwyvern-1:
Hjelmsdeläre: :iconvoughtvindicator:
Immortal Empire: :icon0verlordofyou:
Carnaith: :icondaniellandrom:
Interstellar Covernanted States: :iconthe-port-of-riches:
Trinova: :iconmeowmeowmeow21:
SHEATHES-10: :iconrafael-domination:
United Frontiers: :iconseventhfleet:
Atlantis: :iconthe-port-of-riches:
Triarch Industries: :iconemperormyric:
Flux Ascendancy: :iconcommodorehorton:
Ancerious Sicarii Order: :iconmijity:
Unitary State of Mineva: :iconmendeddragon:
Founded 3 Years ago
Jan 3, 2012


Group Focus
Role Play

50 Members
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Section 1: Getting Your Empire Started

“In each sector of this galaxy there may be a people out there taking their first steps to the stars. It is how we treat our younger brethren that determines if they become an agent for the betterment of the galaxy or a terrible blight on its existence. Thus it is all well and good to be great in size, but the measure of a nation is not in the girth of its borders but how it treats its smaller neighbors.” – Emperor Myric, Reflections of a Galaxy, Volume I

1.1: Military Power Limits
New empires that join the Ancerious Galaxy Roleplay start off with a base cap to the number of warships they may deploy within the confines of the Ancerious galaxy itself. This cap is 250 ships and has no effect on what the player has back in their home universe or reality. For reference a warship is a vessel designed to travel in outer space that may or may not be able to land on a planetary surface that is built with the intention of military use and is armed thusly. Civilian vessels whether they are armed or not do not count towards this limit as it takes many civilian ships to maintain the needs of a star empire and its’ military apparatus. In a later section we will discuss what counts as a warship by classification and how to fill out the force declaration list. Once you have fully joined Ancerious you will gain an additional 250 warships each two weeks in real time up to a maximum set limit of 4000. This also goes for reinforcements to losses sustained in galaxy as well and must wait for the end of the two weeks to gain 250 ships back. This amount is not fixed and is being fine tuned.

1.2: Colonization
New Empires also start with 5 solar systems for their beginning territory.
In the same process as is allowed with the increasing of warship numbers, players are allowed to colonize an additional 5 solar systems per two weeks up to a maximum of 50 solar systems. It is left to the player’s discretion as to how the colonized solar systems are arranged and what type they are but the galactic map (The map is a work in progress for note.) will be updated each month in accordance with this fact.

1.3: Super Weapons Limits
Your Empire may also have access to a certain amount of Super Weapon slots. These slots are by no means compulsory and are optional.

Note: Superweapons Rules revised, see section 8A for details

1.4: Required Information Forms
You must also fill in the following entry forms for your empire:
Overall Empire information form:…

Force Declaration form:…

Super weapon form (NOT COMPULSORY):

Biology form (Only required if you have a very alien and diffrent race):…

Section 2:  Alternate Empire Options

"Once one comes two shall follow... It is only a matter of time before flocks of other races both good and evil descend upon this new discovery, War will come to Ancerious. Mark my words it will come..."-- Lord Skullow of Tenebrae privately addressing his subordinates

Players have the option of playing up to two alignment balanced additional factions or empires in addition to their main empire. For instance if your main empire is evil you may play an additional neutral and good aligned empire and vice versa.
These additional empires are for the purpose of aiding to plot development and the maintenance of storyline arcs for the galaxy, but they are not for the use of gaining military or any form of advantage that a player would not normally have. Using alternate empires for the sole purpose of gaining an unfair advantage or cheating to evade the rules is referred to as ‘Milking’ and is strictly prohibited.

Section 3: Fair Play

" “In the great endeavor to find our answers in the stars know that we shall brook no aggression nor seek it. We understand there are myriad species out there with as many means to view the universe. Thus we enter with a tolerant hand and a principle of understanding that indeed all things should not wind up in death. In this effort to bridge the dark expanses between the stars perhaps a great state of cooperation could be born of those with compassion and vision.”– The First Prime, Reflections of a Galaxy, Volume III

It needs to be said that when role playing with another faction it is best to work together.
Anyone overriding another faction by intimidation out of character or anyone controlling someone else's faction without permission instantly gains a Black mark. These Black marks are given out by administrators to those who have broken the rules and transgressed. If three black marks are by your name you will be kicked from Ancerious after a period of 2 weeks we will offer you a place back in if you apologize and promise not to do so again. BUT you will only have ONE black mark this time. If you transgress again we will permanently kick you from the group.

Section 4: Semi- Limited Galaxy:

"A Million worlds and more to explore... such wonders waiting to be uncovered... And such horrors to be faced. A new galaxy, both a place of wonderful mystery and terrifying evil"-- Former leader of the Cerabian Empire on discovery of Ancerious

For all intents and purposes the Ancerious Galaxy itself is the absolute limit of the game play area. No faction is able to go outside the galactic boundaries and no alternate timeline or reality versions of the Ancerious galaxy exist. This may seem harsh however there is a reason for this and it may even be part of how your people have come to take up residence in the Ancerious Galaxy. This is a weird place after all... However you may have contact with outside parts of your empire (such as you getting your reinforcements etc.) and communications however you may not bring in your entire factions forces etc. You are still restricted to the limits (its assumed your factions main parts are more focused on other things) you may send stuff back and forth but of course has to stay in the limit.

Section 5: The Limits of Belief

"It is obvious we will find others who are radically different out there, but then again... the laws of physics are a harsh mistress, whoever we find will be just as constricted as we are"-- Agion Commander of the ShadowBlade fleet

The Ancerious Galaxy’s role play operates within (mostly) the realm of physics. This means that the basic understood laws of physics are in effect and players should read up on the subject but expect a little movement room for the science fiction effect. For instance light does not instantly travel, it takes time and thus faster then light does not mean instantaneous travel. Inertia, velocity and mass all have effect son objects and thus, there is a set frame of operations that governs the galaxy. This does not mean that anything that is not real cannot be possible. If you have a technology that technically cannot operate in the laws of physics' or for say real life then all you need to do is explain to the administrators how it would work. This is not to so say techno-jargon will save the day but putting time and thought in to the function of said weapon will increase the likely hood of it receiving approval. For example, if a weapon is submitted that does [insert effect here] and should not for some reason work in real life because it operates on some imaginary particles or energy all a player has to do is explain in detail how the weapon should work. Making the weapon or technology sound real and or believable as well as putting some effort into the information presented will go a long way towards approval. This process and the nature of these technologies and or weapons doesn’t mean you can bend or break the rules governing limitations on weapons, warships or other rules in general.

Section 6: Time Travel Technology

"Time. Time is merely another tool to be melded to our will. It was gifted to us by the great Khamood' Ur. Who are we to question our god?" -- Emissary Dyxis to Emperor Myric

Now time travel IS allowed in Ancerious with a whole army of exceptions. I cannot list them all here because I would die of old age (too bad i don't have a time machine BOOM sorry) But You MUST state to an admin that your faction has time capabilities. We don't mean to be harsh but we will only give you time abilities IF you can prove yourself a very good Rper. The damage that someone who has never RPed before having time tech could do is infinite and so consult with an admin. Even if you are granted this you WILL BE WATCHED by the admins. Any wrong move or abuse will be either rectified and we will warn you or you will get a black mark. Time travel is far too powerful in this RP to be abused and so our resident time traveller :iconcommodorehorton: will be on the look out to help those time tech people.
However we will limit time travellers in this RP to only a few good players. Everyone having it just ruins everything.

Section 7: The Specifics of Warships

"I Have a thousand ships at my command! That alone should show our grand purpose! Have mercy for any fool who gets in my way, for I shall not"-- Lord Emperor Garren of Capitol

In more detailed and precise definition a ‘Warship’ is a craft used to wage some form of warfare against an enemy. In the strictest sense it is often a military craft built for that express purpose however, retrofitted civilian craft, pirate vessels and militia vessels can fall under the grouping and if armed for this purpose must be noted within the ship limitations. The warship declaration sheet can be found here:

The above template is submitted to ancerious when you enter the RP, or for previously existing empires is due as of the public release of this revised rules set. Officially warships fit into the following primary categories but, players are allowed to judge which class their vessels fit into by their nation’s own criteria.

Special Units – Artillery ships, Mobile star bases/Battle fortresses, Space Faring Mechs.

Traditional Warships – Super dreadnought, Dreadnought, Battleship, Battle Cruiser, Carrier, Heavy Cruiser, Cruiser, Light Cruiser, Destroyer, Frigate, Corvette, Sloop, Gunship.

(Please note Ancerious has a limit to warship sizes being 300km maximum, anything over will not be accepted and this limit is for truly large ships, not 'all my cruisers are 200km' please be somewhat sensible with sizes. However starbases etc. may go beyond this size)

Customized warship categories are welcome as well especially in the case of vessels that fall between noted roles and uses. Please try to deploy relatively balanced fleets that consist of a mix of classes and types, as opposed to claiming something ridiculous such as 250 super dreadnoughts. The administrators will often suggest changes or if the list violates balance or fair play rules you may be asked to outright change your listing.
More detailed information on the nature of the force declaration can be found on the force declaration sheer itself.

Section 8: Superweapons in detail

"Let those lapdogs think they have won, give them a few moments of celebration. That is enough, prime the Void Distortion Cannon. Let our enemies burn. But make sure some stay alive, I want word to spread, I want them to fear our power"-- Member of the council of thirteen Carron on the Cerabian fleet

In Ancerious as described in section one you are allowed certain super weapon slots. Because super weapons fit such broad categories and can encompass different things
players often have different concepts and classifications of what a super weapon is or is not. For all intent and purposes Ancerious has a standardized scale setting a basic limit on the classification of super weapons in regards to their destructive force and the number of slots they consume.

[Slot info revised, see section 8A]

Keep in mind these are very rough boundaries for super weapons and thus may be subject to revision at a later date pending the study of their effect on game play. Each player must submit a super weapon’s listing of any super weapons you wish to use in Ancerious so that the administrators can review the weapon and appoint the appropriate cost in slots to your limits. Please use the form included below when submitting a super weapon. Also of note you may only ever have ONE of each super weapon, having multiple of the same class will result in them being additional super weapons and hense filling up more slots (aka you have two slot ones the same this means they take up two slots not one)

Physical Description: (what it looks like is it a facility a ship? Etc.)
What exactly does it do: (why is it a super weapon? Does it break down molecules? Breach reality? Make massive explosions? Etc.)
Physical Capabilities: (can it defend itself? If a facility does the facility have defences? Does the ship it's on have good weaponry other than the super weapon?)
Weaknesses: (can the facility be easily attacked? Does it have a small area of effect? Insanely long charge time etc.?)
How many Slots do YOU think it takes up?:

Super weapons also run on a Warship basis. If one is destroyed you must wait two months for it to either be rebuilt or whatever, no instantly replacing them.

Section 8A: The Proliferation Act of 2014</U>

Due to the proliferation and abuse of the Super weapons rule this revision; the proliferation act of 2014 has become required as an amendment to the original rules that overwrites some or all of the original super weapon rules. As with any far-reaching amendment it is best that players consult the administrators if they are unsure of their super weapons status or the status of any super weapon submission. As before all proposed super weapons must be approved by the administration corps prior to use in role play.

As noted in the original super weapon rules a player receives a set number of super weapon slots based on the number of ships he or she is able to build at the time. This is not based on damages or losses received but the point at which the player reaches the ability to build and support the following numbers of ships.

[1 slot] – Requires 1,000 vessel capacity
[2 Slots] – Requires 2,500 vessel capacity
[3 Slots] = Requires 4,000 vessel capacity

Super weapons by definition are weapons used in either a defensive or offensive role to effectively render a given target either unable to continue combat* or effectively destroyed.
The means in which you the player may be able to achieve either effect are as varied as the factions in the role play themselves. As a general rule, the less specific the targeting of your super weapon and the greater its area of affects the more slots it would use. So the following revised definition as taken from the primary super weapon rules would now apply

Super Weapon Slot (1): Typically limited to weapons of terror, that are not directly deadly but the chaos they cause can be. Some examples include biological weapons (IE) that don’t destroy planetary ecology, weapons that kill a ship’s crew but don’t destroy starships (SSC) and weapons that otherwise make it difficult or impossible for the target to fight back (Flux Ascendancy).

Super Weapon Slot (2): Two slot super weapons are weapons that bear the ability to destroy a planet in a repeatable fashion either by destroying the planet outright (Union) or by destroying it’s ecology to the point recovery and use is rendered impossible (Aberration).

Super Weapon Slot (3): Three slot weapons are the ones you really hear about but do not ever want to experience firsthand. They are the single most destructive weapons in the game and at most possess the ability to snuff out stars and by extension or by intention the solar systems that orbit the said stars (Sparta). Three slot super weapons are weapons of pure terror that thankfully are rare and seldom used.

Ultimately it is the responsibility of the player to fill out and submit a detailed document regarding their proposed super weapon using the Super Weapon Information sheet and have it approved by the Administrators before they may use their super weapon. It also should be said that the super weapon should not be confused with the concept of a ‘Unique’ unit as noted blow in section 8B.

Section 8B: Unique units </B>

Eventually the leaders of a nation get the idea to build something that represents their people in the light they intended. The resulting unit is always unique to the nation and cannot be mistaken for anything else as it often encompasses the true spirit of a nation and is a demonstration of the nation’s capability. This is where a unique unit would come into play in Ancerius, each faction would at the time they receive their third super weapon slot also receive the ability to build one unique unit which would be expected to be a starship. The use of the vessel would vary based on the nation constructing it and thus the first limitation to constructing a true unique unit is that the unit itself cannot be a super weapon. Players might design it to carry their super weapons however or perhaps have it exist for industrial, diplomatic or for trade purposes. Players may only design one unique vessel and may only have one in any state of service or construction at a time. Should such a unit be destroyed players must wait six months in real time to replace it.

Unique units are subject to the same approval process as super weapons and the following information should be provided to the Administrators at the time of submission.

Dimensions: [length, width height]
Super Weapons Carrier?: [Yes/No]
Purpose: [what do you intend to use it for?]
Capabilities: [What is it able to do?]
Limitations: [what are it’s flaws?]

*Unable to continue combat as a term may include making the crews of a target fleet unable to man their stations, killing the crew whole sale or otherwise making them unable to continue fighting.

Section 9: Deities and Entities

"The circumstance of our birth is irrelevant, It is what we do with our gifts that determines who we are, and what we fight for"--King Helios of the Drake Empire

It is the nature of most that they want to be powerful and it is thus more tempting to be so while role playing a nation-based role playing game. It is then one of the points of contention for a good role play. For the purposes of this document such powerful beings are considered in two categories, the Deity and the Entity.

9.1: Deities
A Deity in the context of this Universe represents an all powerful omnipotent being. While such a being may or may not be infallible it is a being several magnitudes of power above your average mortal. These deities are incredibly powerful and while may add to plotlines have the potential to be incredibly abused and used for OP and power play. In this respect you MAY use up to 3 deities in Ancerious IF your faction has them or requires them for your faction to be played. You cannot randomly make up deities to be used because of this rule. HOWEVER if you DO have deities in Ancerious you WILL be closely watched by the admins just like with time travel. These Deities work under this theory. They may be all powerful and have incredible power to change things only IF they do not intervene (sort of like a god but one who merely watches and guides through words not actions) the second is the option that they do directly intervene but CAN be hurt/ beaten etc. And are not as all powerful as their non action brethren. Either way this area is under scrutiny and any with such characters will be dutifully watched...

9.2: Entities
An Entity is a being that is generally often immortal or very long-lived but is not omnipotent nor does he or she possess any major powers or abilities such as being able to create life or eradicate an entire race at a whim. Entities can be the leaders of Nations or other major character roles, but should be treated as Semi-NPC if they bear significant powers, and PC’s if they merely bear something as minor as a long life span beyond the norm of their species.

Needless to say both Deities and Entities need Administrator approval, with the use of a impartial third party stand in should an Administrator be the one submitting such a character.

Section 10: Biology:

"Its strange for you to comprehend our bodies in a normal way, we live with this crystal just as you live with the blood running through your veins. Although of course Diamantide does give you far more bonuses..." --Praxian Commander of the Nex

No species is immune to everything and so different races can have infinitely diverse biology's. In this regard is advised for you to describe your species biology and detail what they are resistant/immune to or weak to in regard. You cannot be resistant to everything and there is always a weakness to a race, if you do not have any race weaknesses the Administrators are obliged to make one for you. This section is especially important if you are playing a race which is far different to humans. If playing a human race you may just put human down but again your humans may be different... It's always best to have these things down on your entry form rather than turning up later in an argument. If you need any help on biology ask an admin we are all very adept at Chemistry physics and biology.

Section 11: Fallibility of Empires:

"Nothing is perfect. You may build the mightiest defenses in creation, given enough time someone will learn how to defeat them, that is the way of the Universe. There can be no perfection this side of the grave"-- Emperor Daniel of Carnaith

No one is perfect nor do they make perfect things. It is the nature of life itself to bear imperfection and the driving force of biology itself to try by one means or another to slowly correct these errors. That said one can also conclude that no empire is perfect, and thus neither are the peoples that compose it, regardless of origin or species.  Therefore no one’s defenses are impenetrable or their society immune to upheaval or subversion.

Section 12: Magic:

"You call this what you don't understand magic because you cannot comprehend how it works. It is merely a method which has been passed down and learned by my people for many generations. In a way I suppose it is magic... maybe it's better that way, sometimes it is better to believe than understand"-- Lesser Empress Gaia to a still learning race

Magic IS allowed in Ancerious but again is under close scrutiny and watch of the administrators. Magic is again another area which can be woefully abused and power played. In this regard Magic is just as limited as technology. In this regard you can use magic to fill any role technology may play and you may have magic users in your military but you are required to describe and explain the use and effect of your magic just as a technology user must justify the nature of his technology. This means that you are not allowed to perform maneuvers which are illegal or otherwise and just say 'my magic allows me to do this'. Contrary to some sources magic does not mean you override the laws of physics, they will always apply unless in certain circumstances. If you have individual concerns consult and admin and we will be happy to help.

Section 13: Out Of Character & In Character Boundaries

"Not everything you learn through intelligence can be trusted... my dear freind" -- Spartan interogation team

Anything said Out Of Character is not admissible in any way shape or form In Character. This absolute boundary extends to conversations via deviant’s note function or comments made in response to submissions on Deviant art that are clearly of OOC nature. Furthermore Skype conversations are considered to be all OOC unless an IC status is agreed upon by all participants.

A lot of Ancerious RP is also going on Skype and most players do talking on Skype I will list everyone's individual skype names (if willing) in order for contacts. It is advisable to join this for ease of contact. Skype is free and easy to set up if you do not have it.

Section 14: Timing:

"You can plan for a billion years and finalize it to every conceivable variable, but when a plan requires timing... If you get it even one second too late those million years are gonna seem a whole lot longer..."-- ICS unnamed Strategist

No agreement between player-nations is considered complete and legal until the event reaches it’s agreed upon ending. The date of the last posts or the conclusion of the event is official as of the Primary Roleplay’s time line and thus may or may not effect what a player or players are able to do without consequence. In addition a timeline for Ancerious is under construction for ease of dates and whats happening.

Section 15: Ancerious Canon:

"Ancerious is like nothing you have ever seen before. Take the advice, I have lived here for hundreds of years and still things surprise me. This galaxy isn't natural and I can tell you now, if you're not ready for her she will chew you up and spit you out" --Raiden supreme grand master of the Sicarii Order to Captain Volkus.

The official storyline and concept of the Ancerious galaxy is considered the official cannon of the role play. This cannon role play is independent of all others and is designed so it will not within reason infringe on your creative works or story lines. What you and your empires do here will affect the Ancerious cannon, but what you do elsewhere has no effect on Ancerious. That said back home you might be the most powerful galaxy ever conceived but here, everyone starts equally and you may find your superiority is not so superior. In ancerious you operate under the primary galactic plotline and we admit this may not be for some people. Balance is the key to any role play and in ancerious no one’s individual cannon overrides anyone else’s cannon. The individual player’s canon in Ancerious is often melded together to create a balance and also to create a pretty damn cool canon at that. If you have any questions on this regard ask an administrator.

Section 15A: The Golden Cannon Rule </B>

It is the nature of Role Play that we inevitably will see something that inspires us to want to design an equivalent, parallel or introduce a copy of it. The fact is science fiction does copy itself a bit and is really good at introducing flashy ideas that change the game in their respective series. In light of current events in Ancerius and with consideration other players involved it has been discussed and is decided that should a player see something in a given science fiction series or other genre they want to implement in Ancerius the following standards apply.
You the player must absolutely accept all of the item’s limitations as stated in its official source material as published by the original source. You must also explain in full detail through actual role play how this foreign item came under your control. What you may not do is alter the design in any way to address its existing limitations before you use it in role play. This means for instance if you want the death star, you cannot patch up the thermal exhaust ports or make it faster or shorten its super laser recharge time without significant Ancerius role-play that involves other players.

In certain cases such items may count as the player’s allotted (1) unique unit for their faction due to Administration review. As a final note, all items that fall under the “Golden Cannon” rule are subject to review upon introduction and periodic review after being accepted by the Administration to ensure the item is not being used out of context. It also may be required by the administration in some cases that a item require calibration to work at full capacity in the Ancerius galaxy which may take a set amount of tome or certain conditions as noted in the review.

Section 16: NPC Factions

“Ancerious seems to be a honey pot of Empires, don’t be fooled boy, there are many out there that we have yet to see...”- Captain Alexander of the Adectu Empire to a Adectu ensign.

The Ancerious galaxy role play is based in a massive spiral type galaxy not unlike the Milky Way galaxy we know in real life. As the current map indicates the known nations have barely explored the massive expanse of the galaxy. Such a sight as seen on the map is surely inviting to those sentient species out there looking to expand, or perhaps merely looking for some place to call home free of some great trouble. We know clearly from the areas of the galaxy that are charted that there are many races in the galaxy already and there is the potential for contact with countless others in the unexplored frontiers.

This plethora of populations leads to a critical role play concept, the non-player nation. An NPN is a sub-faction that it’s not exclusively controlled by one player but can be created by any standing member of the role play. The purpose of such a nation is to add a greater variety to the universe by allowing players to create other nations and peoples but not necessarily have to worry about their day-to-day operations as they might with their main faction.  Make no mistake a NPN is not a lesser nation but an equal one and is bound by the same rules as any other faction created in the role play. It can be said that the following five guidelines are functional rules for the creation and operation of an NPN.

1. All NPN nations must undergo an approval process using the same form as a normal player nation. Extra information on the Empire info form should be added by the creator to cover the nation’s character, motivations and nature/alignment (ie god, evil, lawful good, neutral, chaotic and so on.).…

2. No NPN nation can be conquered by its creator.
3. No NPN nation can exist simply to give any one player any unfair advantage such as acceleration of tech development, additional units and so forth.
4. While there is no current limit to the number of NPN’s that can be designed and created, please consider the vastness of space and the relative rarity of life. (ie please don’t flood the admin’s with NPN requests.)
5. Any NPN that is proposed by a player that effects another player’s nation by existing and its basic actions must have that players approval before it can be submitted for approval by the Administrators. (example; player 1 wants to create a pirate group that raids player2’s commerce ships, player 1 will need player 2’s permission.)

For a functional example, Myric has thankfully provided one of his works in progress as an example of how an NPN might be designed. Consider the case of the Eos as stated by Myric.

“Take the Eos Consortium, a new NPN faction who originated in Ancerious around a very devout and radical religion. The Consortium seeks to bend all they encounter to their religion’s will and will make frequent attacks against unbelievers. Because of this they are unlikely to ally with anyone and before anyone requests use of them they should consult me to find out their abilities. While unlikely to ally it is possible they may be convinced join with factions to prevent their own destruction in short term agreements. It is also possible they may determine a random target and wage a holy war against a random empire.”

Section 17: Combat

"On the ground, the foe has us outnumbered and dug-in. No man or woman in their right mind would mount an assault on such a fortified foe. But you're not in your right mind. You're in the Corps."
-Chief of Staff Bradley Novak to a company of Marines.

In Ancerious, combat, be it in space or planetside, is a prevalent aspect. While definitely not the most important part of the group, a vast majority of the roleplays and development are about combat or are combat. Generally, in a combat-based roleplay, there must be rules or a system in place to help prevent discrepancies; since there is no longer a stat system, there'll just be general rules on it covered here. A few key points and terms are as follows:
-No godmodding; essentially, godmodding is when someone has the capabilities to do anything without limits or boundaries, and/or simply cannot be harmed or affected by any and all means the other RPers try.
This could be killing or injuring without the player's expressed permission in certain cases.
It could be when a player simply cannot be hit and dodge all things directed at them in an incredulous manner.
It can also be using or controlling another's forces or characters in any way without the other player's expressed permission; this is commonly reffered to as powerplaying. The usual outcome of this is a character/force being portrayed as something that they're not, making them appear weak to make another character/force seem superior, etc. This can sometimes go beyond that irritating line and become straight up offensive.

-No autohitting; to clarify, autohitting is the act of writing the attack, and explaining the damage inflicted upon the one recieving the attacks in a post without their consent or prior approval in a post. Have some trust in your fellow player. Leave the damage one takes to the one recieving the attack.

-No metagaming; metagaming is, simply put, using out-of-character knowledge for an in-character advantage, with information that in-game would not have been known. This is a way of abusing the game and is generally considered cheating. It can be hard not to be influenced by OOC information that could save you from total annihilation, but do your best to immerse yourself and act in-character.

-Try and reach a happy medium with those you are going into contest with, to avoid arguments. Settle your arguments with reason.

-Be alright with taking hits and losses, even heavy ones, every now and again; not everyone has to win every time.

-Be flexible. Try and work with other people's concepts and grasps on combat in general

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Railinean Space: Croatia System: 5:55 AM

It was early in the morning as the Tree Class Destroyer, RNS Rosewood, was patrolling the outskirts of the system. The radar operator was in the middle of her four hour shift at the screen and couldn't wait to get off to grab something to eat. She was trying to ignore her growling stomach when she noticed a reading on the screen. The sailor looked at the anomaly and noticed that it didn't match any readings on record. She quickly got on the coms and contacted the bridge. "This is the Radar Room to the Bridge, we've picked up an unfamiliar reading of the starboard side."

Meanwhile the Dreadnought Class 15 Praxis appeared out of the anomaly " Sir we have discovered a planet called Croatia, is the Nightingales really going to invade it? " asked Slayer " That's not all were doing here, we are going to meet the ones who protect this world from dangers " said Nitrox " Head towards the planet " shouted Nitrox as they moved closer and closer to Croatia

By now the radar operator notice that the anomaly as a large ship and it was making a B-line to Croatia. "Radar room to bridge, anomaly is a massive ship, and it's moving fast!" The ships captain was not pleased with this news, but quickly made his decision. "Call red alert and set course to intercept. Some one radio command and then try to see if we can contact this alien ship. I'd like to try and avoid any bloodshed." The RNS Rosewood then turned and headed of to block the strange ship.

Slayer looked outside of the window and saw ships that were blocking The Praxis's path " Uh sir- " Nitrox turned to Slayer " Yes, I know....they need to know that we are not enemies " Nitrox then decreased the speed to an almost stop " There " Slayer looked outside of the window " why is it that I'm the one targeted? "

The bridge crew of the Rosewood was surprised at how quickly the massive ship stopped. The captain turned to the radiomen,"Any response from them yet?" "No sir, but we're still trying."

Suddenly in the Railinea room, a ball appeared in the middle of the room and hovered there showing a life sized Cryonian standing there, it was Nitrox, the leader of the C.C.O.L , he stood 3 metres tall. " Hello, I am Nitrox Erydvanu, Kalzasha of Cryonia and Leader of The C.C.O.L, We mean you no harm, we only want to protect you from a race that has been pursuing us for a long time and this race is no pushover, if you let us in, we promise we won't harm you " Said Nitrox

The crew was taken by surprise by the sudden appearance of the large, reptilian looking humanoid, and were taken off guard by how it spoke perfect English to them. They stood there stunned for a few moments before the captain spoke up. "Ok then... Uh... There just so happens to be someone on the near by colony that you can talk to about that. If you follow us, we will escort you there. It's going to be a few hours though, we're far enough away from the sun that it's nothing more than a dot in the sky."

Nitrox was smiling " Thank you " then the floating ball left the window back to The Praxis " And? How did it go? " asked Slayer " Follow the escorts " said Nitrox as The Praxis began to move once again following the Railinea escorts.

A few hours later the RNS Rosewood and the Praxis arrived at the planet Croatia. It was a busseling hive or both military and civilian ships with a couple of the nearby freighter definitely looking like they belonged to a different civilization. Shortly after they arrived near the planet six ships larger than the Rosewood approached the two vessels. One sent a message to the Cryonian ship. "Alright. This is all the further your ship goes. We are sending you coordinates to a location you can land a shuttle. We will give you time to get you delegates ready."

Nitrox got the message " Understood " then he turned to Slayer " Slayer, you will accompany me when were meeting The Railinea, only both of us will go, ready your drone, we will arrive in the planet on your drone.

" Copy that, follow me sir " Slayer and Nitrox entered a huge drone that carries 2 passengers, it starts up and flies out of the ship at super speeds.

As they flew over head, they could see the lush and beautiful vegetation and land scape. They eventually arrived at there destination, there were numerous buildings, many of them still under construction, and several landing pads and a run way.

The Drone landed on the platform and out came Nitrox and another Cryonian except he was near 5 metres tall which he was 4 1/2 metres tall, he was called Slayer. " let's wait for their leader to come out " Said Nitrox, Slayer nodded.

Standing on the ground was a group of several humans and anthros. In the middle of the group was a woman with Brown hair that stood about 5ft. 7in. wearing a formal long sleeved dark blue dress with a blue ribbon holding her heir back. To her right stood another woman who appeared younger and stood at 5ft 5in and had light blue skin, blue hair, and had what appeared to be dark blue tribal tattoos on her face. She was wearing an almost periwinkle businesses woman's outfit. To her left stood another woman with light blond hair and wearing a light blue sundress. Her aluminum grey skin told that she wasn't human. The rest of them where humans and anthros that resembled dogs and with the tallest resembling a mountain lion in blue uniforms holding rifles with their left hands. The mountain lion towered over the rest at 6 and a half feet tall, yet was still dwarfed by the two Cryonian. The Woman in the blue dress spoke up. "Greetings, I am Tzaress Mavis Marivnokov, and I welcome you to the Railinean colony of Croatia. I am sorry my husband and his compatriots couldn't be here, but I have been sent in there stead."

Nitrox looked down at the woman " My name is Nitrox Erydvanu and I am the leader of The C.C.O.L and Cryonia " Nitrox shook her hand " it's a pleasure to meet you " then Slayer shook her hand as well " My name is Leonidas Zephyr'os or known as Slayer, I am the one who bears the ultimate power suit in the universe, I protect Nitrox and anyone who is friends of ours " Said Slayer. " We are here to negotiate friendship and trust " said Nitrox

"I'm glad to see another race that's out there to make peace and not war," replied the Tzaress, "Now if you two would follow me, we can go somewhere else and discuss this more." Then her and her entourage turned and started heading towards a large building near by. Slayer and Nitrox followed them

When they arrived at the building, two of the solders held open one of the double doors for every one else. Though the doors were large, Nitrox and Slayer had to almost crawl to get in. But once inside, they could stand up again, for the building was a gymnasium that had recently finished being built. "I'm sorry for the inconvenience, we never expected you to be so tall." said the Tzaress, "If you can give us a moment, we can provide you with a place to sit, and perhaps something to drink." Meanwhile the blue skinned woman had been in the background on the phone.

Nitrox laughed " It's a long story why we are born tall, our planet's carbon atmosphere is 10x more than this planets carbon atmosphere which is why we are so tall " Slayer looked at his amulet " Slayer, don't feel sad now, your parents are still with your heart " Slayer looked at Nitrox " Thanks " Nitrox smiled at him

"Quite interesting." Replied Mavis. Shortly after the doors opened again and several solders carried in a table, a chair, and two forklifts came in with two large shipping crates. Afterwards two more came in with a cart filled with many types of drinks.

Nitrox looked at the crates and said " were not THAT tall " Nitrox laughed " But thanks for the drinks " Nitrox and Slayer sat down on the chairs and opened a can and drank it all in one gulp " Well then, I guess we are tall " Nitrox smiled then laughed

The Tzaress sat down with a cup of tea. "Now then, we'd like to know more about the C.C.O.L and Cryonia."
Nitrox leaned over " Do you want the long story or the short one? " Asked Nitrox

" How about somewhere in between." said The Tzaress

" Ok I'll talk about it, The C.C.O.L was formed 100 Million Years ago, which was so long after Cryonia was created and made to house life. anyways The C.C.O.L or commonly known as The Cryonian Council of Liberty is the place where we govern, protect and create life.

Now The C.C.O.L has 4 areas to choose from: You can be a Ultra Space Marine, A Navy Soldier, An Oceanic Soldier or an Army Soldier.

But let's talk about what happened: 10 million years ago, Cryonia had 2 factions, the northern and southern and they really hated each other because both neglected their interests and beliefs so they did something that was unexpected, they made a 900,000 year old war that seamed it would last forever then in 2789, Cryonia had now ended The Great Feud but something happened after that in the year 2889, The Primordials which was an ancient race that was 100,000 years ahead of us in Technology gave us some of their Tech in order to defend ourselves from an evil known as The Nightingales, they weakened us, they killed billions of our race, the more loses we had, the more we came to realize: The Primordials did not give us their Tech but made an armor with that Tech: They said ' This armor is the most powerful power suit in the entire universe, the one who bears this will change history forever ' and they called it The Master Armor which is the armor that Slayer is wearing at this moment.

Anyways a cryonian wore that armor and with it he ended the entire nightingale war which was shortly before he died, the nightingale war had still continued, with no master armor bearer, we were afraid but then we asked The Cryonian God for help, he said that Slayer here was the master armor bearer of this age, we found him lying on the deserts around a huge shipwreck cluster knowing he did that then we trained him and gave him the armor. " Said Nitrox

" After that all those wars and events we ended were pulled into an anomaly, into Ancerious and boom here we are " Said Nitrox

Your people have quite a storied history," replied Tzaress Mavis," Our nations has only been around for a few hundred years, with some of the other countries we share our home world with being centuries older than ours. As for our furry friends, the anthros, we saved them from their dying planet over two-hundred years ago ." She paused for a moment to take a sip of tea. "We've only been in this galaxy for a few months now. We found a wormhole that brought us here and we've been exploring and establishing colonies since. Now did you say the name of this galaxy is Ancerious?"

Nitrox leaned back and smiled " it was a matter of time before we knew where we are, yes it is true "

the Tzaress took another sip of tea and looked back up at the towering figures. "It's nice to know that this place has a name. As for these Nightingale, did they follow you here as well?"

Nitrox sighed " When don't they? they ALWAYS follow us "

The Tzaress gained a worried look after the last statement. "I hope they didn't follow you here. That wouldn't make a good first impression.

Nitrox nodded " Don't worry, were here to protect you, they have followed us here of course, but they won't take this planet, not without Slayer here "

Slayer got out his MTAR " You have my word, I'll save The Railinea from total destruction, their armies maybe bigger than ours combined....but we will smash them "

"Then I suggest you do what you need to do to chase them off!" said the Tzaress trying not to go into a panicked state.

Nitrox stands up " Understood, MEN GET READY THE FLEET!! " The men from the Praxis signal the entire C.C.O.L army to defend Croatia, this would be known as The Battle for Croatia.

All the sudden, 50 Space Marines reveal themselves and uncloak themselves and started to walk with Slayer as he was their leader "Let's kill those bastards, Tzaress will your race join this fight or shall we take care of it? " Asked Slayer

Every one in the room was taken off guard by the whole situation. The Tzaress stood up and started giving orders. "Captain, alert the Admiral that there may be an incoming threat and to have the fleet ready for action. I wan evacuations started immediately and have the wormhole guarded with everything we got. Have the device ready, if we can't stop them, we are going to collapse the wormhole." She then turned to Nitrox and Slayer. "As for YOU TWO, you better be able to do what you've said, because if what you've said is true, you just lead an potentially highly DANGEROUS enemy to OUR doorstep. And by God, if this is just a charade just to get us on your side, there WILL be Hell to pay."

Slayer walked off " We well not fail your highness, if we killed them before we can kill them again and trust me, it is not a charade "

Slayer saw 80 nightingales in front of him and Slayer charged at them ripping them apart with his chainsaw gloves then he saw nightingale ships coming out of the atmosphere and The C.C.O.L Dreadnoughts firing at those ships " Surprisingly this is a not the entire Nightingale army " Nitrox said " It will be over shortly your highness "

The mountain lion man finally spoke up. "I've gotten word from Admiral Stronson, the RNS Greyheart has taken some damaged but has managed to pull back to the wormhole. We have taken some casualties, but the C.C.O.L ships are taking the brunt of the attack. She also said that she managed to send a message to the Nucleans but it's going to take a few days." The sounds of the battle were raging on outside, the units of the military base were already in action. "Thank you Captain." The Tzaress then once again turned to Nitrox with a look of rage on her face. "Now what in your right mind made you think that coming to warn us about an enemy that you knew was following you was a bright idea!?"

Nitrox was shocked " We never said that it was a bright idea, it's not our fault that the Nightingales are after us, it never was, all we ever wanted is peace but most of our history is full of war, I don't want to you to experience our suffering but seeing as we are already in it, I have to get you out of it " Nitrox sat down on the floor " Look, this was not a part of our plan, this was not our doing, I'm telling the truth " Then Nitrox saw that The Nightingales left the planet quickly.

" Wonder what got them in a hurry? " Asked Slayer
" Odd....why would they leave in a hurry all the sudden? " Nitrox turned to Tzaress " Look, I'm sorry for bringing this war on your doorstep, it won't happen again "

"I'm sorry. I shouldn't of yelled at you like I did. But I hope you can understand from where I was coming from." The blue skinned woman then walked up to the Tzaress and handed her an electronic tablet. "Thank you Clara." said the Tzaress then she looked over what was in front of her. "From what I got here, you may have brought war to out door step, but you did do a great job of minimizing our casualties. We only lost two ships and a couple of hundred service personnel, and apparently some of your ships where able to save most of the crews of the downed vessels."

Slayer smiled " Glad to hear that " Nitrox said " We will do what we can to keep your people safe and all races in Ancerious, our goal in Ancerious is to bring peace to the galaxy and possibly the universe, we don't want to take land or fight people for territory, we want to engage friendship and peace with the races including yours your highness "

"As long as you can do your best to keep these Nightingale away from us, I believe I can see an alliance between our two nations. The fine details like trade and resources can be discussed at a later date. But for now we can provide a bit of a rest." she then signaled for Clara to walk over to the table where she put down two pieces of paper.

Nitrox nodded " Ok, hey do you know a place where we can stay because we wanna stay here for the time being "

"You can set up camp here for now, it is a military base. But if you wish to form an alliance, all we need to do is sign these papers. One copy for us, one copy for you." she said reassuringly.

" Ok, when do we get the copy? " Asked Nitrox "Right here, right now. You get one of these two papers here."
Nitrox looks at the papers " so all I have to do is put my signature on them? "

"Yes", replied the Tzaress, "You can look them over if you want, but basically they cover a military and trade alliance with both to be negotiated later by those who normally handle these kind of things."

Nitrox got out a pen and wrote his signature on the sheets " There it's signed "

The Tzaress then grabbed a pen and signed both papers. "Hopefully both our nations will benefit from this." she stated as she handed one of the papers Nitrox. "I hope you will enjoy your stay with us and I do wish to apologize again for me reactions from earlier. Oh, and please, don't point out if people are left handed, only 11% of our nation's population is right handed."

Nitrox walked to her and put his hand on her shoulder " That's ok, the guns we'll give you in par of the trading will be left handed as well, and your apology is accepted "

"That would be appreciated. now if you don't mind, I will leave you to do what you need to do." she said before going to leave. " Ok " said Nitrox

Then the Tzaress and her group left the building leaving the Cryonians with their thoughts and a new ally.


Cryonians (c) :iconnitroraptor:
Railinea (c) :iconrailmachanic:

Note: These are from the original notes that me and RailMachanic did, except I did some few changes so keep in mind about that

I hope you like it ^^
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DrakenhothRepublik Featured By Owner Sep 6, 2014  Hobbyist Artist
Well Did some RP with someone and the likes. Got ALOT of art partially done. Was pondering about re joining. :P The other place seems log bumpy.
TenebraesRising Featured By Owner Sep 6, 2014  Student General Artist
I know im also part of the other group. But you'd be welcomed back if you decided to rejoin denebs.
if you'd like. i'd be willing to do some more RPs with you on a later date.
DrakenhothRepublik Featured By Owner Sep 6, 2014  Hobbyist Artist
Allright. Once i edit, the RP log. And finish the doodle of the building that was built in the RP. I shall submit it. Perhaps late tomarrow.
RailMachanic Featured By Owner Jun 2, 2014  Hobbyist General Artist
I know this may be a stupid question, but will a get an official response on if my application passes or not?
EmperorMyric Featured By Owner Jun 3, 2014  Student General Artist
Yes they have been accepted :) need to set you up a folder and away you go :)
RailMachanic Featured By Owner Jun 3, 2014  Hobbyist General Artist
Yay! I'll try to keep up.
Hidden by Owner
ByterranEmipre Featured By Owner May 3, 2014  Hobbyist Artist
onion dance THANK YOU ALL!!!!onion dance

I'm ready to begin.Roses 
ByterranEmipre Featured By Owner Mar 30, 2014  Hobbyist Artist
I was here Moments ago to check, but then saw:
"Still isn't a member"
Atomic Zombie 
(╯°□°)╯︵ ┻━┻
(╯°Д°)╯︵/(.□ . \)
But I was recognized as an empire, but still not a member, Why? (இ‸இ)
MendedDragon Featured By Owner Mar 30, 2014  Hobbyist Writer
Eh? D:
Well, your gallery folder is empty. There are certain required forms to fill out although the group is under a temporary pause to get things in order. You could note one of the moderators, say, EmperorMyric, or if you're on skype you could bring it up more easily on there.

I'd get ahold of Myric and I'm certain he'll get you squared away.
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