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Several Weeks Earlier.....

Da'Ule co Vanna-Quin'Das sat in his command command chair, the still young male resting his back paws on a console in front of him and as a whole doing his best to look as unprofessional as possible. His crew was use to it though, it was just an odd quirk that had come to be associated with the Da'Ule since he was voted by the local Ma's of his system to lead the fleet. And many were more than happy to look past this quirk as it hid a rather resourceful mind that had even managed to challenge Da'Ule co Tule-Quin'Das's skill. Still... his second rolled his eyes as his commanding officer scratched his light silver coat with his front claws, it was rather undignified of him to do so for a male of his position.

"Have the scout patrols reported anything yet?" The Ule asked his subordinate as he stared down the bridge of his mighty Matriarch Class Carrier.

"No sir, we're expecting them to report in soon," the second replied.

"Thank you..." Ule Quinn replied casually. Normally he wouldn't have asked though, but over the past few hours their long range sensors had... picked up something. It only lasted for a second... but it was enough to set the entire system on edge. For the past 200 years they had been recording and listening to a faint "whisper" that came from far beyond their cluster of systems. Now no one ever said it HAD to be aliens... though in the end because it never had to be said... And that short ping might mean that something had finally found them...

A ping would appear across their sensors now; larger than before, and closer to the borders of their territory. A few more blips would pop in and out of existence sporadically around the large reading, which also disappeared within a few moments as if it had never existed in the first place. Something beyond the range of their practical instruments was dancing in and out of their space, watching, testing their responses.

The massive signature appeared again, further into the Tel'Ule frontier than ever before, and then vanished once more. The sensors operator swore as he quickly moved the image onto the Ule's console.

"Da'Ule! Our Hunters have just relayed a MASSIVE reading! Fleet Captain Ric is already moving his patrol to meet it!" the male shouted.

"Damn..." Ule Quinn swore, Ric was at the edge of the system and it would be a few minutes at best till the rest of the fleet caught up with him. And they had yet to receive word from the other defense fleets...

-----------
"Call him back to the outer planet, we'll meet up with him there. Keep his Hunters on the tail of that reading though. We are NOT losing that... ship again!" he shouted out, receiving various yes sirs from the soldiers around him.

Several light seconds away Captain Ric'Fios sat, his gray and frayed fur on end as he kept a growl from escaping his mouth. How dare something trespass into their system... How. Dare. They... Though as he kept in contact with his small Hunter class frigates he knew the Ule's words were wise... he couldn't take something like that on with his ten ships...

"Pull us back to Vanna 6 Helm, and single the Hunters to keep target within sensor ping at the furthest range possible."
----------


All at once, there was blinding flash of blue light several thousand yards in in front of the Fleet Captain's vessel. A Rift--a hole in space-time that opened into a parallel dimension. A portal. A gateway. The Rift flickered with at the edges like an eclipsed sun, and movement could be seen on the other side. 

Then they came.

Hordes of iridescent vessels poured out of the portal like bullets, speeding into view and then quickly taking up formation. Dozens of frigates and destroyers, cruisers and battleships, all with the same smooth, dark purple hulls lumbered through, glittering with vast arrays of cyan lights and bristling with what appeared to be intricate and utterly alien weaponry. 

A fleet. An entire fleet emerged from that portal, each starship larger and more imposing than the one before it. They were sleek, comprised all of curved, organic shapes and tapered points that were somewhat reminiscent of a carapace, but all made of some unidentifiable alloy. 

Once the fleet was through, almost a hundred or so vessels in all not including drones and strike-craft, the flagship emerged, so large that it nearly scraped the edges of the portal. The hull of this gargantuan vessel glittered in the distant light of the system's star, revealing innumerable turrets, cannons, missile bays, hangars, and all manner of other structures with no immediately clear purpose. This dreadnought, the source of the massive reading on the Ye'Tulen sensors, was over forty miles in length. A Leviathan, one of five.

The fleet, clearly a battle fleet of some kind, assembled around the monstrosity of a ship, but made no move to strike yet. Their shields were up, their weapons powered on, but they neither moved nor issued any transmission of any kind.

Silence was the key sound as Ric'Fios's Hunter class frigates made a hasty retreat from the gargantuan ship that had appeared with a fleet screening in front of it. The large mining colony below them on the icy surface of Vanna 6 already in a panic as the three LRD Stations slowly maneuvered to train their 100m mass drivers on the Leviathan, their combined missile armament of 120,000 warp missiles already in their tubes and ready to fire as the stations crew worked in a professional panic.

"Sir... stations commanders are waiting for your word to fire," Ric'Fios's second informed, the far younger male's legs obviously shaking.

"Good, and thank you Chiar," Ric replied as calmly as possible as he weighed his options. With the stations backing up his small fleet of ten ships yes they could do some damage to the sudden fleet in their system, but this was a patrol fleet... his largest ship was the Claw heavy cruiser he commanded, and its 14 16m Mass Drivers wasn't even worth noting against the size of the fleet they faced. And though his missile destroyers were prepped and ready, they would only add a few hundred missiles at the moment.

"Has the rest of the fleet and battle stations synced with our sensors yet?" Ric asked the observation officer.

"Not yet sir... ET 5 minutes for the stations, the rest of the fleet is already maneuvering to join us...”

"Thank you..." Ric replied as he leaned back into his seat. "Well then... if they're planning on just sitting there so shall we."

------

Ule Quinn let out a low growl as his patrol fleet's sensors slowly synced with theirs. There was no mistaking it... they were likely being invaded... And reinforcements were hours away still. They'd have to delay this fleet as much as possible, and thankfully he was already working on a plan.


The alien fleet remained immobile, but as the planet's turrets came online a flurry of communication came from the imposing dreadnought. Every Ye'Tulen console that could receive and display data was flooded with alien writing, a sort of flowing script with diatric marks of unknown meaning. The same message repeated itself over and over, before shifting from the alien tongue into various other symbols and languages across the entire spectrum of known communication. Galactic Basic, Tyrothian Trade Speak, Omniversal Common--every language the race within those glittering ships knew or knew of was broadcasted toward the comparatively minuscule Ye'Tulen scout fleet.

/ Disarm your planetary defenses or we shall open fire... /

One by one, the alien vessels diverted power to their shields from their weapons, essentially standing down, save for the massive Leviathan, whose primary cannon still glowed like a baleful eye embedded in the super dreadnought's prow. 

/ You have fifteen seconds to comply. / 


The garble of text transmitted to the scout fleet was meaningless to them as the fleet in front of them could never had met them before as they were technically still a young and new race to the galaxy, though the act of diverting power from weapons to shields was not and the Fleet captain gave a toothy smirk as the text scrolled pass his eyes.

"Chiar comms, all ships and frequencies, maximum range" he said, waiting a moment before he spoke. "All ships stand down and divert power from weapons to shields and engines, station command begin evacuating to the far side of the planet. We will remained stationed here until further notice."

The ships complied well before the fifteen seconds were up, though the stations cannons were still trained on the fleet, though scans would reveal they too were powered down. The missiles however remained in their tubes, ready to fire at a moments notice. And soon confirmation that the other nine stations had synced their missile barrages with the small fleet followed.

"Comms... send them some mail, standard welcome procedure.

---

Ule Quinn breathed a short sigh of relief as the remainder of the fleet received the transmission as they prepared for action as their helms man plotted their next course. Hopefully they wouldn't need it...

-----

The massive ship hovering above the planet soon received a message of simple text that was unrecognizable that simply said.

"We welcome you to the Lands of The Pack, tread lightly and you shall find rest here."
----------

Aboard the Leviathan, which its creators the Krovaedians called the Tsarokaar , Admiral Kharathis Drokmetar met-Uundrasi was seated upon his command throne, his four eyes peering out at the primitive fleet arrayed before him. He was a fine specimen for his species, tall and broad-shouldered, but any other hint of his appearance was obscured behind ornate power armor made of the same iridescent allow as the ships' hulls. The message, which appeared to him and to the ship's AI as meaningless gibberish, gave no indication of the other fleet's intentions, and the Admiral became increasingly displeased as he realized how wide the communication gap may be. 

"What manner of nonsense is this?" The Admiral demanded of the comms analyst.

" An unknown language, /vothandros/ ," The younger indigo-armored officer replied. "We have nothing like it in the archives. Our AI is running diagnostics on it now. The fleet is awaiting your orders."

"Send an audio message, and alert the Stalker frigates to retreat to the back of the fleet and phase out. If battle is joined, they are to flank the other fleet and bombard the mining facility."

" /Dah, vothandros /. "

----- 
Another message was transmitted to the Ye'Tulen fleet, this one spoken in a deep, gravelly voice with a growling undercurrent. The voice was not necessarily unfriendly, but was intimidating by the very nature of Krovaedian vocal cords.

" /Khora zul'ihn, al-Vorokai Is'hadrim/."


Ric'Fios snarled as the mass of ships were beginning to move behind the massive ship, moving out of the way of the large weapon that was pointed at them. The movement coming off as extremely hostile.

"Fleet Captain to all ships and stations, prepare to engage warp drives on my mark, all planetary stations are to fire upon the accompanying fleet," he he ordered over a closed circuit, the voice of his commanding officer soon joining in.

"This is Da'Ule Quinn, all other stations and missile carrying ships are to fire upon the monstrosity of a ship as soon as the scout fleet is clear, and the fleet will maneuver behind it to engage the rest of the enemy fleet. Ric... single the fleet when you're ready."

The fleet captain gave a shaky nod as the feed was left to him, the warp engines already charged as his throat constricted of its own accord, he KNEW... he knew what he was about to do... he was going to sing a song that hadn't been sung for over a hundred years as the comms were open for all to hear, as a haunting howl was heard across the entire system...






Rp done by...

Sartanis :iconsartanis:

And me, TheWornWanderer :iconthewornwanderer:
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:iconweapon-designs: Weapon-Designs All types of weapons here please :iconforgotten-encounters: Forgotten-Encounters :icongfa-headquarters: GFA-Headquarters All Good Things...

Group Info

A Space role-play dedicated to help make friends and to make alliances between empires. A new mysterious Galaxy has appeared called Ancerious and many empires are now trying to exploit its many treasures, both strategically and economically. There are many mysteries in this galaxy ready to be discovered, will you be here to make alliances and allies? Or to destroy and make enemies? It’s all up to you.

Galactic Map: emperormyric.deviantart.com/ar…

current empires:

Union of Worlds: :iconemperormyric:
D.C.I Tenebrae: :icontenebraesrising:
Interstellar Republic of Singapore: :icontarget21:
Drake Empire :iconlordnagaetros:
Capitol: :iconemperormyric:
ShadowBlade: :icondaniellandrom:
Duisternis Dominion: :iconcrystalnexus:
Hjelmsdeläre: :iconvoughtvindicator:
Immortal Empire: :icon0verlordofyou:
Carnaith: :icondaniellandrom:
Trinova: :iconmeowmeowmeow21:
SHEATHES-10: :iconrafael-domination:
Triarch Industries: :iconemperormyric:
Flux Ascendancy: :iconcommodorehorton:
Ancerious Sicarii Order: :iconmijity:
Unitary State of Mineva: :iconmendeddragon:
Bozhe's Chosen: :iconzzaxle:
7th Legion: :iconmadcomm:
Super Group
Until Nov 28, 2015

Founded 3 Years ago
Jan 3, 2012

Location
Europe

Group Focus
Role Play

36 Members
84 Watchers
33,415 Pageviews
Daily Pageviews

Admins

The Crazy Crew

Emperor




Jabronis



Would everyone be up for a small competition art wise? 

75%
9 deviants said Yes of course! (Who can produce the coolest 2AW propaganda)
25%
3 deviants said Nah not really

Gallery Folders

Ancerious NPC factions
Omniversal Empires
Bozhe's Chosen
Trinova
The Axioms
Ancerious Corporations
Eramon Empire
NUSSR
Cryonians
Nuclean Ecumene
Yteran Nomads
Alterean Dominion
DHR
Celestials
Duisternis Dominion
Krovaedian Empire
AI Systems Empire
D.N.A Empire
Walker Empire
The Ye'Tule
Metropolis
Kaupatair
Wolf Federation
Legion Imperialis

RULES! PLEASE READ!

Section 1: Getting Your Empire Started

“In each sector of this galaxy there may be a people out there taking their first steps to the stars. It is how we treat our younger brethren that determines if they become an agent for the betterment of the galaxy or a terrible blight on its existence. Thus it is all well and good to be great in size, but the measure of a nation is not in the girth of its borders but how it treats its smaller neighbors.” – Emperor Myric, Reflections of a Galaxy, Volume I

1.1: Military Power Limits
New empires that join the Ancerious Galaxy Roleplay start off with a base cap to the number of warships they may deploy within the confines of the Ancerious galaxy itself. This cap is 250 ships and has no effect on what the player has back in their home universe or reality. For reference a warship is a vessel designed to travel in outer space that may or may not be able to land on a planetary surface that is built with the intention of military use and is armed thusly. Civilian vessels whether they are armed or not do not count towards this limit as it takes many civilian ships to maintain the needs of a star empire and its’ military apparatus. In a later section we will discuss what counts as a warship by classification and how to fill out the force declaration list. Once you have fully joined Ancerious you will gain an additional 250 warships each two weeks in real time up to a maximum set limit of 4000. This also goes for reinforcements to losses sustained in galaxy as well and must wait for the end of the two weeks to gain 250 ships back. This amount is not fixed and is being fine tuned.


1.2: Colonization
New Empires also start with 5 solar systems for their beginning territory.
In the same process as is allowed with the increasing of warship numbers, players are allowed to colonize an additional 5 solar systems per two weeks up to a maximum of 50 solar systems. It is left to the player’s discretion as to how the colonized solar systems are arranged and what type they are but the galactic map (The map is a work in progress for note.) will be updated each month in accordance with this fact.

1.3: Super Weapons Limits
Your Empire may also have access to a certain amount of Super Weapon slots. These slots are by no means compulsory and are optional.

Note: Superweapons Rules revised, see section 8A for details

1.4: Required Information Forms
You must also fill in the following entry forms for your empire:
Overall Empire information form:
emperormyric.deviantart.com/ar…

Force Declaration form:
emperormyric.deviantart.com/ar…

Super weapon form (NOT COMPULSORY):
ancerious-galactic.deviantart.…

Biology form (Only required if you have a very alien and diffrent race): emperormyric.deviantart.com/ar…



Section 2:  Alternate Empire Options

"Once one comes two shall follow... It is only a matter of time before flocks of other races both good and evil descend upon this new discovery, War will come to Ancerious. Mark my words it will come..."-- Lord Skullow of Tenebrae privately addressing his subordinates


Players have the option of playing up to two alignment balanced additional factions or empires in addition to their main empire. For instance if your main empire is evil you may play an additional neutral and good aligned empire and vice versa.
These additional empires are for the purpose of aiding to plot development and the maintenance of storyline arcs for the galaxy, but they are not for the use of gaining military or any form of advantage that a player would not normally have. Using alternate empires for the sole purpose of gaining an unfair advantage or cheating to evade the rules is referred to as ‘Milking’ and is strictly prohibited.



Section 3: Fair Play

"Do not believe that you've caught us off guard with such a powerful tool, that you have us already defeated.”– High Exemplar Gravus after the destruction of the Matterforge.

It needs to be said that when role playing with another faction it is best to work together.
Anyone overriding another faction by intimidation out of character or anyone controlling someone else's faction without permission instantly gains a Black mark. These Black marks are given out by administrators to those who have broken the rules and transgressed. If three black marks are by your name you will be kicked from Ancerious after a period of 2 weeks we will offer you a place back in if you apologize and promise not to do so again. BUT you will only have ONE black mark this time. If you transgress again we will permanently kick you from the group.


Section 4: Semi- Limited Galaxy:

"A Million worlds and more to explore... such wonders waiting to be uncovered... And such horrors to be faced. A new galaxy, both a place of wonderful mystery and terrifying evil"-- Former leader of the Cerabian Empire on discovery of Ancerious


For all intents and purposes the Ancerious Galaxy itself is the absolute limit of the game play area. No faction is able to go outside the galactic boundaries and no alternate timeline or reality versions of the Ancerious galaxy exist. This may seem harsh however there is a reason for this and it may even be part of how your people have come to take up residence in the Ancerious Galaxy. This is a weird place after all... However you may have contact with outside parts of your empire (such as you getting your reinforcements etc.) and communications however you may not bring in your entire factions forces etc. You are still restricted to the limits (its assumed your factions main parts are more focused on other things) you may send stuff back and forth but of course has to stay in the limit.

Section 5: The Limits of Belief

"It is obvious we will find others who are radically different out there, but then again... the laws of physics are a harsh mistress, whoever we find will be just as constricted as we are"-- Agion Commander of the ShadowBlade fleet

The Ancerious Galaxy’s role play operates within (mostly) the realm of physics. This means that the basic understood laws of physics are in effect and players should read up on the subject but expect a little movement room for the science fiction effect. For instance light does not instantly travel, it takes time and thus faster then light does not mean instantaneous travel. Inertia, velocity and mass all have effect son objects and thus, there is a set frame of operations that governs the galaxy. This does not mean that anything that is not real cannot be possible. If you have a technology that technically cannot operate in the laws of physics' or for say real life then all you need to do is explain to the administrators how it would work. This is not to so say techno-jargon will save the day but putting time and thought in to the function of said weapon will increase the likely hood of it receiving approval. For example, if a weapon is submitted that does [insert effect here] and should not for some reason work in real life because it operates on some imaginary particles or energy all a player has to do is explain in detail how the weapon should work. Making the weapon or technology sound real and or believable as well as putting some effort into the information presented will go a long way towards approval. This process and the nature of these technologies and or weapons doesn’t mean you can bend or break the rules governing limitations on weapons, warships or other rules in general.


Section 6: Time Travel Technology

"Time. Time is merely another tool to be melded to our will. It was gifted to us by the great Khamood' Ur. Who are we to question our god?" -- Emissary Dyxis to Emperor Myric

Now time travel IS allowed in Ancerious with a whole army of exceptions. I cannot list them all here because I would die of old age (too bad i don't have a time machine BOOM sorry) But You MUST state to an admin that your faction has time capabilities. We don't mean to be harsh but we will only give you time abilities IF you can prove yourself a very good Rper. The damage that someone who has never RPed before having time tech could do is infinite and so consult with an admin. Even if you are granted this you WILL BE WATCHED by the admins. Any wrong move or abuse will be either rectified and we will warn you or you will get a black mark. Time travel is far too powerful in this RP to be abused and so our resident time traveller :iconcommodorehorton: will be on the look out to help those time tech people.
However we will limit time travellers in this RP to only a few good players. Everyone having it just ruins everything.

Section 7: The Specifics of Warships

"I Have a thousand ships at my command! That alone should show our grand purpose! Have mercy for any fool who gets in my way, for I shall not"-- Lord Emperor Garren of Capitol

In more detailed and precise definition a ‘Warship’ is a craft used to wage some form of warfare against an enemy. In the strictest sense it is often a military craft built for that express purpose however, retrofitted civilian craft, pirate vessels and militia vessels can fall under the grouping and if armed for this purpose must be noted within the ship limitations. The warship declaration sheet can be found here:
ancerious-galactic.deviantart.…

The above template is submitted to ancerious when you enter the RP, or for previously existing empires is due as of the public release of this revised rules set. Officially warships fit into the following primary categories but, players are allowed to judge which class their vessels fit into by their nation’s own criteria.

Special Units – Artillery ships, Mobile star bases/Battle fortresses, Space Faring Mechs.

Traditional Warships – Super dreadnought, Dreadnought, Battleship, Battle Cruiser, Carrier, Heavy Cruiser, Cruiser, Light Cruiser, Destroyer, Frigate, Corvette, Sloop, Gunship.

(Please note Ancerious has a limit to warship sizes being 300km maximum, anything over will not be accepted and this limit is for truly large ships, not 'all my cruisers are 200km' please be somewhat sensible with sizes. However starbases etc. may go beyond this size)

Customized warship categories are welcome as well especially in the case of vessels that fall between noted roles and uses. Please try to deploy relatively balanced fleets that consist of a mix of classes and types, as opposed to claiming something ridiculous such as 250 super dreadnoughts. The administrators will often suggest changes or if the list violates balance or fair play rules you may be asked to outright change your listing.
More detailed information on the nature of the force declaration can be found on the force declaration sheer itself.


Section 8: Superweapons in detail

"Let those lapdogs think they have won, give them a few moments of celebration. That is enough, prime the Void Distortion Cannon. Let our enemies burn. But make sure some stay alive, I want word to spread, I want them to fear our power"-- Member of the council of thirteen Carron on the Cerabian fleet

In Ancerious as described in section one you are allowed certain super weapon slots. Because super weapons fit such broad categories and can encompass different things
players often have different concepts and classifications of what a super weapon is or is not. For all intent and purposes Ancerious has a standardized scale setting a basic limit on the classification of super weapons in regards to their destructive force and the number of slots they consume.

[Slot info revised, see section 8A]

Keep in mind these are very rough boundaries for super weapons and thus may be subject to revision at a later date pending the study of their effect on game play. Each player must submit a super weapon’s listing of any super weapons you wish to use in Ancerious so that the administrators can review the weapon and appoint the appropriate cost in slots to your limits. Please use the form included below when submitting a super weapon. Also of note you may only ever have ONE of each super weapon, having multiple of the same class will result in them being additional super weapons and hense filling up more slots (aka you have two slot ones the same this means they take up two slots not one)

Name:
Physical Description: (what it looks like is it a facility a ship? Etc.)
What exactly does it do: (why is it a super weapon? Does it break down molecules? Breach reality? Make massive explosions? Etc.)
Physical Capabilities: (can it defend itself? If a facility does the facility have defences? Does the ship it's on have good weaponry other than the super weapon?)
Weaknesses: (can the facility be easily attacked? Does it have a small area of effect? Insanely long charge time etc.?)
How many Slots do YOU think it takes up?:

Super weapons also run on a Warship basis. If one is destroyed you must wait two months for it to either be rebuilt or whatever, no instantly replacing them.

Section 8A: The Proliferation Act of 2014</U>

Due to the proliferation and abuse of the Super weapons rule this revision; the proliferation act of 2014 has become required as an amendment to the original rules that overwrites some or all of the original super weapon rules. As with any far-reaching amendment it is best that players consult the administrators if they are unsure of their super weapons status or the status of any super weapon submission. As before all proposed super weapons must be approved by the administration corps prior to use in role play.

As noted in the original super weapon rules a player receives a set number of super weapon slots based on the number of ships he or she is able to build at the time. This is not based on damages or losses received but the point at which the player reaches the ability to build and support the following numbers of ships.

[1 slot] – Requires 1,000 vessel capacity
[2 Slots] – Requires 2,500 vessel capacity
[3 Slots] = Requires 4,000 vessel capacity

Super weapons by definition are weapons used in either a defensive or offensive role to effectively render a given target either unable to continue combat* or effectively destroyed.
The means in which you the player may be able to achieve either effect are as varied as the factions in the role play themselves. As a general rule, the less specific the targeting of your super weapon and the greater its area of affects the more slots it would use. So the following revised definition as taken from the primary super weapon rules would now apply

Super Weapon Slot (1): Typically limited to weapons of terror, that are not directly deadly but the chaos they cause can be. Some examples include biological weapons (IE) that don’t destroy planetary ecology, weapons that kill a ship’s crew but don’t destroy starships (SSC) and weapons that otherwise make it difficult or impossible for the target to fight back (Flux Ascendancy).

Super Weapon Slot (2): Two slot super weapons are weapons that bear the ability to destroy a planet in a repeatable fashion either by destroying the planet outright (Union) or by destroying it’s ecology to the point recovery and use is rendered impossible (Aberration).

Super Weapon Slot (3): Three slot weapons are the ones you really hear about but do not ever want to experience firsthand. They are the single most destructive weapons in the game and at most possess the ability to snuff out stars and by extension or by intention the solar systems that orbit the said stars. Three slot super weapons are weapons of pure terror that thankfully are rare and seldom used.

Ultimately it is the responsibility of the player to fill out and submit a detailed document regarding their proposed super weapon using the Super Weapon Information sheet and have it approved by the Administrators before they may use their super weapon. It also should be said that the super weapon should not be confused with the concept of a ‘Unique’ unit as noted blow in section 8B.

Section 8B: Unique units </B>

Eventually the leaders of a nation get the idea to build something that represents their people in the light they intended. The resulting unit is always unique to the nation and cannot be mistaken for anything else as it often encompasses the true spirit of a nation and is a demonstration of the nation’s capability. This is where a unique unit would come into play in Ancerius, each faction would at the time they receive their third super weapon slot also receive the ability to build one unique unit which would be expected to be a starship. The use of the vessel would vary based on the nation constructing it and thus the first limitation to constructing a true unique unit is that the unit itself cannot be a super weapon. Players might design it to carry their super weapons however or perhaps have it exist for industrial, diplomatic or for trade purposes. Players may only design one unique vessel and may only have one in any state of service or construction at a time. Should such a unit be destroyed players must wait six months in real time to replace it.

Unique units are subject to the same approval process as super weapons and the following information should be provided to the Administrators at the time of submission.

Classification:
Dimensions: [length, width height]
Super Weapons Carrier?: [Yes/No]
Purpose: [what do you intend to use it for?]
Capabilities: [What is it able to do?]
Limitations: [what are it’s flaws?]

*Unable to continue combat as a term may include making the crews of a target fleet unable to man their stations, killing the crew whole sale or otherwise making them unable to continue fighting.





Section 9: Deities and Entities

"The circumstance of our birth is irrelevant, It is what we do with our gifts that determines who we are, and what we fight for"--King Helios of the Drake Empire

It is the nature of most that they want to be powerful and it is thus more tempting to be so while role playing a nation-based role playing game. It is then one of the points of contention for a good role play. For the purposes of this document such powerful beings are considered in two categories, the Deity and the Entity.

9.1: Deities
A Deity in the context of this Universe represents an all powerful omnipotent being. While such a being may or may not be infallible it is a being several magnitudes of power above your average mortal. These deities are incredibly powerful and while may add to plotlines have the potential to be incredibly abused and used for OP and power play. In this respect you MAY use up to 3 deities in Ancerious IF your faction has them or requires them for your faction to be played. You cannot randomly make up deities to be used because of this rule. HOWEVER if you DO have deities in Ancerious you WILL be closely watched by the admins just like with time travel. These Deities work under this theory. They may be all powerful and have incredible power to change things only IF they do not intervene (sort of like a god but one who merely watches and guides through words not actions) the second is the option that they do directly intervene but CAN be hurt/ beaten etc. And are not as all powerful as their non action brethren. Either way this area is under scrutiny and any with such characters will be dutifully watched...

Until further notice, we will not be allowing any more gods, deities, or all powerful figures into Ancerious.

9.2: Entities
An Entity is a being that is generally often immortal or very long-lived but is not omnipotent nor does he or she possess any major powers or abilities such as being able to create life or eradicate an entire race at a whim. Entities can be the leaders of Nations or other major character roles, but should be treated as Semi-NPC if they bear significant powers, and PC’s if they merely bear something as minor as a long life span beyond the norm of their species.

Needless to say both Deities and Entities need Administrator approval, with the use of a impartial third party stand in should an Administrator be the one submitting such a character.



Section 10: Biology:

"Its strange for you to comprehend our bodies in a normal way, we live with this crystal just as you live with the blood running through your veins. Although of course Diamantide does give you far more bonuses..." --Praxian Commander of the Nex

No species is immune to everything and so different races can have infinitely diverse biology's. In this regard is advised for you to describe your species biology and detail what they are resistant/immune to or weak to in regard. You cannot be resistant to everything and there is always a weakness to a race, if you do not have any race weaknesses the Administrators are obliged to make one for you. This section is especially important if you are playing a race which is far different to humans. If playing a human race you may just put human down but again your humans may be different... It's always best to have these things down on your entry form rather than turning up later in an argument. If you need any help on biology ask an admin we are all very adept at Chemistry physics and biology.

Section 11: Fallibility of Empires:

"Nothing is perfect. You may build the mightiest defenses in creation, given enough time someone will learn how to defeat them, that is the way of the Universe. There can be no perfection this side of the grave"-- Emperor Daniel of Carnaith

No one is perfect nor do they make perfect things. It is the nature of life itself to bear imperfection and the driving force of biology itself to try by one means or another to slowly correct these errors. That said one can also conclude that no empire is perfect, and thus neither are the peoples that compose it, regardless of origin or species.  Therefore no one’s defenses are impenetrable or their society immune to upheaval or subversion.

Section 12: Magic:

"You call this what you don't understand magic because you cannot comprehend how it works. It is merely a method which has been passed down and learned by my people for many generations. In a way I suppose it is magic... maybe it's better that way, sometimes it is better to believe than understand"-- Lesser Empress Gaia to a still learning race

Magic IS allowed in Ancerious but again is under close scrutiny and watch of the administrators. Magic is again another area which can be woefully abused and power played. In this regard Magic is just as limited as technology. In this regard you can use magic to fill any role technology may play and you may have magic users in your military but you are required to describe and explain the use and effect of your magic just as a technology user must justify the nature of his technology. This means that you are not allowed to perform maneuvers which are illegal or otherwise and just say 'my magic allows me to do this'. Contrary to some sources magic does not mean you override the laws of physics, they will always apply unless in certain circumstances. If you have individual concerns consult and admin and we will be happy to help.



Section 13: Out Of Character & In Character Boundaries

"There is absolutely no way you knew we had a contact." -- Minevan infantryman to a maverick officer after a series of artillery strikes.

Anything said Out Of Character is not admissible in any way shape or form In Character. This absolute boundary extends to conversations via deviant’s note function or comments made in response to submissions on Deviant art that are clearly of OOC nature. Furthermore Skype conversations are considered to be all OOC unless an IC status is agreed upon by all participants.

A lot of Ancerious RP is also going on Skype and most players do talking on Skype I will list everyone's individual skype names (if willing) in order for contacts. It is advisable to join this for ease of contact. Skype is free and easy to set up if you do not have it.

Section 14: Timing:

"You can plan for a billion years and finalize it to every conceivable variable, but when a plan requires timing... If you get it even one second too late those million years are gonna seem a whole lot longer..."-- ICS unnamed Strategist

No agreement between player-nations is considered complete and legal until the event reaches it’s agreed upon ending. The date of the last posts or the conclusion of the event is official as of the Primary Roleplay’s time line and thus may or may not effect what a player or players are able to do without consequence. In addition a timeline for Ancerious is under construction for ease of dates and whats happening.


Section 15: Ancerious Canon:

"Ancerious is like nothing you have ever seen before. Take the advice, I have lived here for hundreds of years and still things surprise me. This galaxy isn't natural and I can tell you now, if you're not ready for her she will chew you up and spit you out" --Raiden supreme grand master of the Sicarii Order to Captain Volkus.

The official storyline and concept of the Ancerious galaxy is considered the official cannon of the role play. This cannon role play is independent of all others and is designed so it will not within reason infringe on your creative works or story lines. What you and your empires do here will affect the Ancerious cannon, but what you do elsewhere has no effect on Ancerious. That said back home you might be the most powerful galaxy ever conceived but here, everyone starts equally and you may find your superiority is not so superior. In ancerious you operate under the primary galactic plotline and we admit this may not be for some people. Balance is the key to any role play and in ancerious no one’s individual cannon overrides anyone else’s cannon. The individual player’s canon in Ancerious is often melded together to create a balance and also to create a pretty damn cool canon at that. If you have any questions on this regard ask an administrator.

Section 15A: The Golden Cannon Rule </B>

It is the nature of Role Play that we inevitably will see something that inspires us to want to design an equivalent, parallel or introduce a copy of it. The fact is science fiction does copy itself a bit and is really good at introducing flashy ideas that change the game in their respective series. In light of current events in Ancerius and with consideration other players involved it has been discussed and is decided that should a player see something in a given science fiction series or other genre they want to implement in Ancerius the following standards apply.
You the player must absolutely accept all of the item’s limitations as stated in its official source material as published by the original source. You must also explain in full detail through actual role play how this foreign item came under your control. What you may not do is alter the design in any way to address its existing limitations before you use it in role play. This means for instance if you want the death star, you cannot patch up the thermal exhaust ports or make it faster or shorten its super laser recharge time without significant Ancerius role-play that involves other players.

In certain cases such items may count as the player’s allotted (1) unique unit for their faction due to Administration review. As a final note, all items that fall under the “Golden Cannon” rule are subject to review upon introduction and periodic review after being accepted by the Administration to ensure the item is not being used out of context. It also may be required by the administration in some cases that a item require calibration to work at full capacity in the Ancerius galaxy which may take a set amount of tome or certain conditions as noted in the review.




Section 16: NPC Factions

“Ancerious seems to be a honey pot of Empires, don’t be fooled boy, there are many out there that we have yet to see...”- Captain Alexander of the Adectu Empire to a Adectu ensign.

The Ancerious galaxy role play is based in a massive spiral type galaxy not unlike the Milky Way galaxy we know in real life. As the current map indicates the known nations have barely explored the massive expanse of the galaxy. Such a sight as seen on the map is surely inviting to those sentient species out there looking to expand, or perhaps merely looking for some place to call home free of some great trouble. We know clearly from the areas of the galaxy that are charted that there are many races in the galaxy already and there is the potential for contact with countless others in the unexplored frontiers.

This plethora of populations leads to a critical role play concept, the non-player nation. An NPN is a sub-faction that it’s not exclusively controlled by one player but can be created by any standing member of the role play. The purpose of such a nation is to add a greater variety to the universe by allowing players to create other nations and peoples but not necessarily have to worry about their day-to-day operations as they might with their main faction.  Make no mistake a NPN is not a lesser nation but an equal one and is bound by the same rules as any other faction created in the role play. It can be said that the following five guidelines are functional rules for the creation and operation of an NPN.

1. All NPN nations must undergo an approval process using the same form as a normal player nation. Extra information on the Empire info form should be added by the creator to cover the nation’s character, motivations and nature/alignment (ie god, evil, lawful good, neutral, chaotic and so on.).

www.deviantart.com/art/Empire-…

2. No NPN nation can be conquered by its creator.
3. No NPN nation can exist simply to give any one player any unfair advantage such as acceleration of tech development, additional units and so forth.
4. While there is no current limit to the number of NPN’s that can be designed and created, please consider the vastness of space and the relative rarity of life. (ie please don’t flood the admin’s with NPN requests.)
5. Any NPN that is proposed by a player that effects another player’s nation by existing and its basic actions must have that players approval before it can be submitted for approval by the Administrators. (example; player 1 wants to create a pirate group that raids player2’s commerce ships, player 1 will need player 2’s permission.)

For a functional example, Myric has thankfully provided one of his works in progress as an example of how an NPN might be designed. Consider the case of the Eos as stated by Myric.

“Take the Eos Consortium, a new NPN faction who originated in Ancerious around a very devout and radical religion. The Consortium seeks to bend all they encounter to their religion’s will and will make frequent attacks against unbelievers. Because of this they are unlikely to ally with anyone and before anyone requests use of them they should consult me to find out their abilities. While unlikely to ally it is possible they may be convinced join with factions to prevent their own destruction in short term agreements. It is also possible they may determine a random target and wage a holy war against a random empire.”

Section 17: Combat

"On the ground, the foe has us outnumbered and dug-in. No man or woman in their right mind would mount an assault on such a fortified foe. But you're not in your right mind. You're in the Corps."
-Chief of Staff Bradley Novak to a company of Marines.


In Ancerious, combat, be it in space or planetside, is a prevalent aspect. While definitely not the most important part of the group, a vast majority of the roleplays and development are about combat or are combat. Generally, in a combat-based roleplay, there must be rules or a system in place to help prevent discrepancies; since there is no longer a stat system, there'll just be general rules on it covered here. A few key points and terms are as follows:
-No godmodding; essentially, godmodding is when someone has the capabilities to do anything without limits or boundaries, and/or simply cannot be harmed or affected by any and all means the other RPers try.
This could be killing or injuring without the player's expressed permission in certain cases.
It could be when a player simply cannot be hit and dodge all things directed at them in an incredulous manner.
It can also be using or controlling another's forces or characters in any way without the other player's expressed permission; this is commonly reffered to as powerplaying. The usual outcome of this is a character/force being portrayed as something that they're not, making them appear weak to make another character/force seem superior, etc. This can sometimes go beyond that irritating line and become straight up offensive.

-No autohitting; to clarify, autohitting is the act of writing the attack, and explaining the damage inflicted upon the one recieving the attacks in a post without their consent or prior approval in a post. Have some trust in your fellow player. Leave the damage one takes to the one recieving the attack.

-No metagaming; metagaming is, simply put, using out-of-character knowledge for an in-character advantage, with information that in-game would not have been known. This is a way of abusing the game and is generally considered cheating. It can be hard not to be influenced by OOC information that could save you from total annihilation, but do your best to immerse yourself and act in-character.

-Try and reach a happy medium with those you are going into contest with, to avoid arguments. Settle your arguments with reason.

-Be alright with taking hits and losses, even heavy ones, every now and again; not everyone has to win every time.

-Be flexible. Try and work with other people's concepts and grasps on combat in general

Section 18: Constant Canon

In light of recent concerns of major players retconning Ancerious canon, a temporary rule (as of right now) is being placed that will prevent players from retconning anything that will affect the canon or timeline whatsoever.

Once joined, players cannot leave and state that their factions or creations never existed. You can, however make a sufficient write-out for whatever they please. Just know that once you contribute something to Ancerious canon, it is going to remain in Ancerious canon because you provided it of your own volition. Therefor, I heavily recommend that you reconsider before shoehorning your home canon into the group; there are no take-backs.

Think of your empire sheet as a sort of contract. Once you're in, you cannot screw everyone else just to get out. If you want to leave and remove your faction or creations from the group, discuss it with one of the admins.

The plot is ever-fluid. If you do not want to or think you can commit yourself to a constant canon, then it would be best to reconsider your choice of roleplay group.

Comments


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:iconshaozchampion:
ShaozChampion Featured By Owner Apr 3, 2015  Student Digital Artist
How does one become a member of this ? =3
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:iconemperormyric:
EmperorMyric Featured By Owner Apr 4, 2015  Student General Artist
Well fill in all the nessecary forms (which i can link you if needed) and then submit them via note to the group for the admins to have a look at then hopefully we can accept you in :)
Reply
:iconshaozchampion:
ShaozChampion Featured By Owner Apr 4, 2015  Student Digital Artist
alrighty ^^ link me
Reply
:iconemperormyric:
EmperorMyric Featured By Owner Apr 4, 2015  Student General Artist
Alright the info form:  Empire Info FormName:
DATE OF FOUNDING:
MAJORITY SPECIES:
CULTURE:
FLAG: with link
MOTTO:
ANTHEM:
CAPITAL:
SUB CAPITALS: if any
LARGEST CITY:
OFFICIAL LANGUAGE:
NATIONAL LANGUAGES:
GOVERNMENT TYPE:
how its run:
Main rulers and people of power
MILITARY POWER: Current era
RELIGIOUS BELEIFS:
MONETARY SYSTEM:
conversion: to pound and dollar
ANY OTHER MAJOR INFO POINTS ABOUT YOUR EMPIRE:
CLASS SYSTEM:
SIGNIFICANT RACES:
SETTLEMENT OF CITIES: the steps you take to gain new land
Your empires role in your own dimension or galaxy


Biology form (if your race is not human)  Ancerious Biology FormANCERIOUS BIOLOGY FORM:
Welcome to the Ancerious biology form. This is here to help players who have rather extraordinary or strange races which need clarification on abilities. If you have a particularly weird and wonderful race in Ancerious which needs to be explained in detail please use this form :)
Remember if you need help ask admins ;)
---------------------------------------------------------------------------------------
Basic Overview:
(Pretty much an overview of the species, anything they are renowned for, overview for any of their abilities but not too detailed. Please also describe what they physically look like, plus their average height, weight etc.)
Extra abilities:
(Aka: Can they Phase? Shoot lasers? Use magic? Create barriers from thin air? Telepathic? Extrasensory perception? As well as how they can do this)
Extreme Biological adaptations:
(Aka: Enhances senses? Natural armor and/or weapons? Different organs or biological systems? Nonhumano


For declaration for fleet sizes:
Ancerious Force Declaration SheetANCERIOUS OFFICIAL FLEET DECLARATION LIST:
This sheet will allow you to declare your ship counts in Ancerious. Be they anything from Super dreadnoughts to sloops. Please bare in mind that this sheet does need to be balanced. So no '4000 super dreads or carriers' be sensible. If you cannot classify one of your ships into any of these category just make a new one and explain what it is or does :)
This sheet however does need to be done by everyone and remember to update it as you get your 2 weekly ship income of 250 to then spread how you see fit :)
Remember any questions ask admins ;)
(example of fillout:
Super Dreadnoughts:
X Deployed: (and if you wanna add even more you can give ship names of notable ships etc.)
-----------------------------------
Super Dreadnoughts:
Dreadnoughts':
Battle Ships:
Battle Cruisers:
Carriers:
Heavy Cruisers:
Cruisers:
Light Cruisers:
Destroyers:
Frigates:
Escorts:
Corvettes:
Sloop:

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Ex
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(1 Reply)
:iconmosshadow-fanfics:
Mosshadow-fanfics Featured By Owner Mar 14, 2015
I was wondering, is ancerious becoming an mmo? Because you guys have a slot in the mmolabs website.
Reply
:iconemperormyric:
EmperorMyric Featured By Owner Mar 14, 2015  Student General Artist
We may very well be yes :) we just need to finish off the logo to fill in and we can start getting things up there
Reply
:iconmosshadow-fanfics:
Mosshadow-fanfics Featured By Owner Mar 15, 2015
How did you guys get the software from Pixelstudios? It looks like Construct 2 or Construct classic for the internet. It does look as if the developers are doing something else right now because they stopped replying to their own kickstarter.
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:iconemperormyric:
EmperorMyric Featured By Owner Mar 16, 2015  Student General Artist
We havent got any software yet we just have all our art we have done, and hmmm I shall message them on skype and see whats going on
Reply
:iconthewolfdragon21:
theWolfdragon21 Featured By Owner Feb 12, 2015  Hobbyist Artist
yay i joined! 8D thanks
Reply
:icondaniellandrom:
daniellandrom Featured By Owner Feb 18, 2015  Hobbyist General Artist
Congratulations! Hope you have a good stay here :D
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